Compare to Force Heal, which can be used both in and out of combat, and at higher levels allows you to freely move around. While it's satisfying to use and has an awesome animation when used up close, it leaves you very vulnerable to fire since you can't move while using it, and it quickly burns through your force pool. Even then, he is a prime example that Good Is Not Soft.
The same goes for killing them with fully-charged Disruptor Rifle shots, which normally destroys every trace of an enemy including their weapons, but leaves keycards intact. Otherwise they could fall into a Bottomless Pit and render the level unwinnable. Anti-Frustration Features: Officers who carry keycards cannot be pushed around by force powers, concussive weapons or any other form of knocking them around.